Controls

We recommend playing the game with a keyboard or XBox 360 controller. Other devices have not been tested. The game does not require a mouse.

  • Arrow keys or left analog stick : Move
  • or Enter or A button : Interact / Attack / Validate
  • C or Escape or B button : Cancel / Open pause menu

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Japanese players: There are some minor issues with the Japanese text, we recommend playing the desktop version for a better experience.



Music

Sounds

Translation


About the game


Blade of Victory is a 2D story-driven turn-based RPG featuring pixel art. The game is mostly inspired by JRPGs such as Breath of Fire IV and Etrian Odyssey (for their gameplay) as well as Final Fantasy Tactics (for its world and story). The game will take place in a original medieval fantasy world, with all the sword and sorcery it implies (no orcs/elves/dwarves though). The plot will focus on themes such as duty, power, politics and betrayal, and we hope to make it one of the strong points of the game.


Disclaimer: The game is a work in progress; many features are missing or unpolished and most assets are not final. Your feedback is welcome: tell us what you liked or disliked and what you would like to see added, improved or removed from the game. 

Have fun!


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Download

Download
BoV-Windows-3.1(x64).zip 33 MB
Download
BoV-Windows-3.1(x86).zip 31 MB

Comments

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Oh man, brings me back to the chrono trigger days, loved the sound track and the art, and really want to grind out some lvls but without a way to save ill wait for the full game XD, great job so far, it runs really smooth as well.

Thanks a lot! We're still working on the game but since it's a hobby project we're developing in our spare time, the release won't be anytime soon. We're planning to release an updated demo later this year though!

I'm absolutely loving the game! I will certainly play it more when i have time!

Thank you! The game was just updated, we fixed a bunch of bugs and made some small improvements!

How do you save the game?

Unfortunately, saving is not possible at the moment.  Sorry about that :(
It should be available in the next build though!

Thanks!